/ VRM1.0_Sample_C2

Share this model

TwitterFacebookCopy URL
Report to the VRoid Team


Since there are extremely few publications of VRM 1.0 models on VRoid Hub, I will share my poorly-made creation. I have made adjustments in Blender and Unity, including setting constraints, based on a VRoid model. In VRoid Studio (v1.26.0), many of the spring bones are not set with collider groups in the VRM 1.0 model. To prevent hair from passing through the body, reconfiguration in Unity is necessary. To depict eyebrows protruding above the bangs, customize the Unity Render Queue. This can be configured by displaying the Debug tab in the VRM 1.0 Window (VRM1.0 Model Editor). Before that, please don't forget to extract Materials and textures. So, the blend shape count for this model was confirmed as 57 in Unity, after importing into Unity or Blender even once, VRoid Hub displays it as 399.


by Tom
by e.t
Can you use this model?
If this is set to "YES", others can use this model according to the conditions of use set by its creator. Model data (VRM format) can be provided to other users, who can use it for various VR/AR platforms and other types of 3D content linked with VRoid Hub.
This model's data cannot be downloaded or used for any purpose, and is available only for viewing on VRoid Hub.