Somehow the blendshapes break after hub optimization finish and leave white textures..
So let's turn blendshapes off for now
2025/02/01 Huh Vroid totally broke the rendering ?
Reexported via pmx2vrm.. and fixed the textures in TextureTool
*sigh* Can't have certainty that your model will work in the future either ?!
Guess I'll turn off everything.
Who needs eye bones and blendshapes anyways ?!
Silly unity based 3d format...