@Veratai My impression is that if anything was allowed, it would stray too far from the concept of VRM, so they put in restrictions. I think they decided that spring bones were necessary and included them.
I don't often have the chance to discuss technical matters like this, so I'm grateful to have had the opportunity to learn so much from you. Thank you very much! :))
i do not understand why 'metaverse' discourages something easy to set as perpetual bone movement Ouo they already have complex things like spring bones
But anyway, thanks for bearing with my little rant here xD;
@Veratai I think that because VRM is intended for use in the Metaverse and as a 3D model that anyone can use easily, feedback on detailed bone settings is being ignored.
However, I would have liked a setting to make bones other than the eyes face the camera direction.