as the proportions for body can be really
out of sync and whacky so make sure everything you want to do in Koikatsu Party is done
BEFORE you transfer it to VROID. I spent a while writing this so I hope i actually helped
you and that you take what I've said and try to apply it. Thank you, stay safe, and have a
great day OWO!!
It was my 1st iteration and I think I can do much better, as for VR CHAT the hair is too wavy etc, but I assume that's due to me being a newb and being fresh at this whole rigging
concept, i made the first characters rigging WITHOUT Koikatsu Party, that was a huge
mistake and I'm going to always make sure MY BASE is made in Koikatsu Party and I
transer over the unity file to Blendor then to Vroid. After you take it out of Koikatsu Party you cannot add it back in IF PORTED TO VROID,
Instead of Vroid for your BASE as it has amazing rigging already in the UNITY FILE
so when you load up it up you have you Waifu and you can then save on unity and swap to Blender and convert to Vroid, this way you have all the games/apps customization options
and the base rigging for VRCHAT done to a professional level So we are talking
I thought I'd add to this for anyone who actually wants to make their best character, be it for
a commission a Stream or personal use, or just art we all get lost on video game character makers. If you want decent character assets you should do the following. Use Blender
for your editing and UNITY, however if you care about making the AVATAR WORK like for
VRCHAT streaming, or whatnot I highly suggest forking the 40 bucks for Koikatsu Party.
It's character assets, shading, options for customization and the BASE RIGGING that
comes with it is great, A example I'll give if a character from the game is also a UNITY FILE
the same type of file you are going to be making, you can START with Koikatsu Party