@Veratai
I hand-craft the textures for characters that require a unique look, but lately, I’ve come to think that AI is fine for background models that need to be versatile.
I’m not really aiming for photorealism, so I don't mind if the quality is a bit rough XD
@Veratai
Regarding texture seams, I resolved the issue for this floor model by using AI to generate a seamless floor texture.
While some elements—such as the sea surface model—are not perfectly seamless, I believe this is a viable approach for models that do not require extreme intricacy XD
well.. i'd give you my meadow, but it is like, sloppily wrapped, so it tiles in an odd way, good enough for me, but it could give you wrapping problems xD it also have few decoration meshes/textures literally pinched from random places
@Veratai
Thank you. I can think of plenty more variations for the ground surfaces, so I’d like to add a few more.
Since what I’ve created so far consists of simple, flat models, I’d also like to make terrain with changes in elevation. It would be fun to have areas for picnics or camping!