@Ringo 🍎🍎🍎 am planning to give you some software to make your own plants and flowers to make characters like these. Why copy someone else's when you can compute your own?i I will post samples soon
@DaraShayda Recent GPU renders polygons in parallel. Thus, this may occur when the transparent polygons in a same mesh are overlayed because they have the same rendering queue. So I have implemented a new way "alpha blend layered" to solve this problem as shown in another example. It is not a shader but a technique to set different queue to the front and back side of the mesh.
Detail can be found in the following page. But it's written in Japanese:
https://www.klab.com/jp/blog/creative/2019/22266460.html