ヴィータ
/ メッシュ・Render Queueごとにマテリアル結合・視点修正
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1. VRM_IMPORTER で Blender へインポート github.com/iCyP/VRM_IMPORTER_for_Blender2_8 2. 顔以外のメッシュを結合 3. Material Combiner でマテリアルを結合 github.com/Grim-es/material-combiner-addon 4. UniVRM で正規化 vrm.dev/how_to_make_vrm/ 5. マテリアルのRendering Type、Cull Mode、Render Queue (マテリアルをテキストエディタで編集) とテクスチャサイズを修正 6. 元のVRMファイルも Unity へインポートし、CopyVRMSettings.cs で設定をコピー twitter.com/esperecyan/status/1139083740246708225 7. 視点を修正
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Format: VRM 0.0
Conditions of use: Avatar use: YES/Violence: YES/Sexual acts: YES/Corporate use: YES/Individual commercial use: YES - For-profit use (donations): YES/Alterations: YES/Redistribution: YES/Attribution: Unnecessary