VRM1 version: (will be available later)
VRM0 version: hub.vroid.com/en/characters/6703853890911762830/models/8711326286836611313
The hair is broken in the preview and appears normal if you download the model. Blame VroidHub's Optimization.
Includes 15 expressions and 5 clothing toggles. Downloadable.
VRM 1.0 version available here: (will be uploaded later)
The hair is broken in the preview and appears normal if you download the model. Blame VroidHub's Optimization.
Includes 15 expressions and 5 clothing toggles. Downloadable. Size: 65 MB
@Veratai Hmm could be a VRM internal feature that's not supported by the preview. Though I'm not aware of such a feature. Generally, I wouldn't recommend doing any geometry related modifications within unity, but I could be wrong. I'd be curious to examine the model myself if you could send it over via email or discord (in bio).
Hm.. i'm undecided on that.. on one hand, the UV was not changed, yeah.. on the other, the univrm version that did re-adjust coordinates has worked initially and on export with several vroid using programs. just not this previewer.
@Veratai Sounds like the UV map was not properly applied. Most likely the problem of the tool that you were using. I'm using atlased textures on this model right now and it's perfectly fine. Most likely the tool that you were using only worked at runtime and didn't actually change the UV coordinate mapping and merely changed the way it was interpreted within the application that you were using.